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Coleco
(a contraction of COnneticut LEather COmpany) was the first
company to introduce a "dedicated chip" home video game
system, with the Telstar Arcade in 1976. (The
Magnavox Odyssey, based on Analog technology, was the
first home video game system overall, debuting in 1973.)
Trying to build upon the enormous initial success of the unit,
Coleco decided to bring out nine different Telstar models. But
within a year, 75 other manufacturers had introduced similar
units, and combined with production snags, a shortage of
chips, and a push towards hand held games, Coleco skirted with
disaster. While Coleco sold over $20 million of hand held
games, it had to dump over a million Telstar units, and the
company lost $22.3 million in 1978. With the introduction of
units with games stored on interchangeable cartridges,
Fairchild and then Atari had eliminated any
remaining market for the simple pong games.
On June 1, 1982, Coleco re-entered the fray with the
announcement of its "third generation" video game system,
ColecoVision. Touting "arcade quality", ColecoVision took
aim at the seemingly unassailable Atari 2600.
The
bulk of Coleco's library was comprised of overlooked coin-op
games such as Venture and Lady Bug. With a
library of twelve games, and a catalog showing ten more on the
way (many of which were never released), the first one million
ColecoVisions sold in record time. In 1983 it topped sales
charts, beating out Atari and Mattel, with much
of its success being contributed to its pack-in, Donkey
Kong. The ColecoVision soon had more cartridges than any
system except the Atari 2600, and with the 2600 converter
still today has more playable games than any other system.
The ColecoVision introduced two new concepts to the home
videogame industry - the ability to expand the hardware
system, and the ability to play other video game system games.
The Atari 2600 expansion kit caused a flurry of
lawsuits between Atari and Coleco. After the dust cleared, the
courts had decided that it was acceptable for Coleco to sell
the units. As a result of this Coleco was also able to make
and sell the Gemini game system which was an exact
clone of an Atari 2600 with combined joystick/paddle
controllers.
Coleco
was also the first home videogame maker to devote the majority
of their product line to arcade conversions, using the
superior graphics of the ColecoVision to produce nearly
arcade-quality games, albeit often missing a screen or level.
Coleco truly shocked the industry by doing so well. In a year,
the stock rose in value from 6 7/8 a share to 36 3/4.
Unfortunately,
the ColecoVision suffered the same fate as the rest in the
great video game shake-out of 1984. Coleco's unsuccessful
bug-ridden ADAM computer only complicated the problem;
running behind schedule, Coleco is rumored to have used
another manufacturer's computer as the Adam prototype at a CES
show while at the same time Adam software was being developed
with the system. Some believe if it wasn't for Coleco's
Cabbage Patch dolls, they would have completely disappeared.
Even the Cabbage Patch dolls couldn't keep Coleco going
forever, though; the company went under for good a few years
later. Ironically, Mattel (the producers of Intellivision)
now own the rights to the Cabbage Patch dolls.
Coleco
stopped production of the ColecoVision in 1984. Their last few
titles (Illusions, Spy Hunter, Telly Turtle,
and Root Beer Tapper) were barely seen in stores. Soon
after that, Telegames bought much of Coleco's stock and
even produced a few titles of their own that didn't reach the
shelves before the shake-out. As recently as 1991 a mail order
electronics store was known to sell ColecoVision motherboards
and joysticks.
When Coleco left the industry they had sold more than 6
million ColecoVisions in just two years, even with the
last year being troubled by the shake-out. Many in the
industry believe if it wasn't for the videogame crash of '84,
that Coleco could have gone through the 80's as the system of
choice, especially with its proposed Super Game Module. It was
clearly beating Atari and Mattel, but just didn't have the
installed base to last out the crash.
Source : Colecovision FAQ - Copyright (c) 1998
Kevin Bowen, Thomas J. Crugnale, Joseph M. Huber and James
Carter
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